Seeking alternatives to TV? Board game on!
I am, in the best circumstances, a poor loser. I’m also a clumsy, fidgety winner.
Yet I have spent the past month playing games — all kinds of games: Twenty Questions, I Spy, matching games, memory games and as much hide-and-seek as a three-room apartment allows. Mostly, I have been playing board games with a fixation I haven’t known since I was 9 or 10 and cheating at Candy Land (slipping the Queen Frostine card just below the top of the deck and then saying, brightly, to my sister, “You can go first!”).
While I have slashed most discretionary spending, I keep lowballing used children’s games — Outfoxed!, Ticket to Ride: First Journey, Sushi Go! — and a few adult ones on eBay. The other week, I fell into a Google abyss comparing cooperative puzzle games. When I finally clawed my way out, I found that I had ordered Sherlock Holmes: Consulting Detective, from England. The shipping was surprisingly reasonable.
With so much of life transported online, there is huge satisfaction in the tactility of board games, an almost indecent pleasure in rolling dice, dealing cards, hopscotching a game piece to a square. And many of them are beautiful, eye-candy confections of color and shape. But library books, after all, are tactile. Some of them are even illustrated. Why games?
I wrote to Joey Lee, who directs the Games Research Lab at Teachers College at Columbia University, hoping he could figure out this one. Tabletop games, he said, create a “magic circle,” an idea borrowed, more or less, from cultural historian Johan Huizinga. Lee wrote that the circle, inside which everyone agrees to abide by the same constraints and rules, provides “a structure and environment that sparks laughter, creativity, joy and other pleasure-filled moments that come from solving problems successfully, optimizing one’s strategies, working together or competing against other players.”
That sounded like an ambitious way of describing what happens when my 3-year-old and I fend off trolls in My First Castle Panic, but sure.
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Nicholas Fortugno, a games designer and lecturer, explained why playing games with my two young children improves on our flustered attempts at home schooling. “Games level differences in age,” he said. “If I’m a 10-year-old playing a game with my parents, the authority structure that normally governs how I behave is actually kind of released. For the purposes of the game, we’re equal.”
I have also been playing board games with my husband because they are a welcome change from our other games like, Hey, Have You Looked at the 401(k) Lately? and Why Are You Drinking So Much? As long as I had game experts on the line, I asked several to act as games concierges (“I prefer sommelier,” Fortugno told me) and recommend games that wouldn’t push us any closer to divorce, or at least delay it until after lockdown. I also mentioned that I’m the kind of monster who takes games very seriously.
“Board games are one of the few outlets in life where that is kind of a socially acceptable thing,” said a reassuring Erik Arneson, who writes books on tabletop games, “as long as you don’t get angry and flip the table over if you lose.” I told him that I wouldn’t. Our table is very heavy.
He recommended Patchwork, “a lovely little two-player game that’s about making quilts.” Coincidentally, my husband had bought a sale copy of Patchwork. Arneson had warned that I would sometimes resent my husband for snatching a piece I needed. And I did. But that particular resentment, unlike my feelings about the distribution of emotional labor, say, was discrete and local.
In two months or six months or whenever lockdown relaxes, I can’t imagine we’ll play together as much. We’ll pass some board games on to friends and donate others to the Brooklyn Library’s lending collection. But until then, we’ll open the box, unfold the board and shuffle the cards just so. Deal me in.
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